Friday, May 29, 2009

Chapter Eight - Sex, Drugs, No Rock and Roll

"Did someone call for the WWWWizard!?"

Smoke seems to surround the adventurers, appearing from nowhere. Strobes of flashing lights in all the colors of the rainbow explode all around them. Gladiola and the scientist leap back as the floor beneath them suddenly opens. oom she oom she oom she Slowly rising from the hole in the floor dee dee dah dah dah dee dee dah dah is the instantly recognized... is that techno music?... anyways, it's The Wizard aaahh aha aha de dee dee dee. Steve! and Gladiola suddenly feel their arms and legs begin to move about as is pulled by strings from some diabolical puppeteer. Gyrating and bouncing they move around the wizard oom she oom she oom she. The Wizard raises his arms and the screams and applause of thousands are heard from the surrounding darkness, even though not a soul can be seen. He then drops them to his sides and all that appeared is gone. There is only The Wizard.

"I see you have met Drelftox. Did he show you the orange potion yet?"

"Oh great The Wizard, please tell these chosen ones that I mean them no harm."

"Do you?"

"...Do I what?"

" Mean them no harm.

"No."

"No you don't mean them no harm, or no you don't mean them harm?"

"Wait.. what?... the second one I think…"

"This is Drelftox, an alchemist and studier of the arcane. He has seen the prophecy and will seek to see it fulfilled. I will grant him some of my power to aid you on your quest."

The Wizard's outstretched hand glows with red and yellow light. Actually, it’s more of a burgundy or mauve perhaps, and the yellow has some tinges of white. Definitely more of a flat yellow than a gloss. If you look at it from the side, you can almost see them forming this kind of burnt orange. The light leaps out and encircles Drelftox, before quickly collapsing into his body. Drelftox is visibly surged with power.

"Whooooaa! That was totally awesome!"

Gladiola spins to see one of the zombie soldiers, still under the influence of the pleasing mist behind them. As she spins back, The Wizard is gone.

What will you do?

"...alrighty, little man. You have our trust. FOR NOW." Gladiola brings her face in close to his, aware once more about the distinct difference in size between them. "But I'll be watching you, and if you step out of line for even a SECOND I will grind you into a smelly little powder. Are we clear?" The scientist is completely unphased by the threat, pushing past her towards the exit from the coliseum once more.

"As I said before, there is much to do!" The threesome climbs the stairs between rows of seats and eventually emerge through a heavy wooden door into yet ANOTHER pathway in the fortress. Drelftox, having lived in the fortress since first he was captured by Malgamamarsh's men, knows the pathways and hallways intimately, but in no time at all our heroes are hopelessly lost. It's quite a surprise when they go through yet another door and find themselves in his laboratory once again. "Aah, home at last." Drelftox mutters sarcastically as he starts to shuffle through the pile of parchments on his large table. And shuffle. And still more shuffling. Shuffling, shuffling, shuffling... shuffling... "Here!" he yells, and produces a large map of one level of the fortress. "We are here," he circles a room in the bottom-right corner of the map, "and you need to find the bed-quarters of the Barons, which is somewhere in the "forbidden to be visited by any creepy little science-freaks!" area, which is here" and he circles the upper-left quarter of the map. This area is less map-like, and more... blank.

"I haven't seen this area personally, but I know the following three dangers are to be avoided in there: 1) trap-doors hidden in various rooms that fall to various dangerous dangers, 2) suites used as housing for each of the 6 barons, as well as the lavish palace rooms of the Lord himself and 3) the harem quarters enjoyed by all the barons. That is, by far, the most dangerous of all the threats, my friends."

"Steve!, could I talk to you for a moment over here?" Gladiola glares at Drelftox as she and her partner step to the side for a private chat. "Seriously, I do NOT trust this geeky little turd, do you?"

"I'll concede that he's a strange one, but he has knowledge, which we lack, and information, which we need. We know we can crush him like a bug if we need to, and when has The Wizard ever steered us the wrong way? I say we follow his lead, at least for now." Gladiola nods her head in unenthusiastic agreement, and the two of them review the map once more before heading out toward the mysterious northwestern quadrant of the fortress. They decide to stay to the shadows, using smaller or rarely patrolled routes, hoping to keep the bloodshed to a minimum. (not a complete LACK of bloodshed, of course. Just less is all.)

"Don't forget this! You'll need it to get through the wards." Dreltox throws Steve! a crimson octagonal gem that seems to glimmer just a little more than it should. "Be careful with it, or you may find yourself hopelessly trapped. Here...take some of these too." He gives Gladiola a vial of orange liquid that seems to have tiny red beads suspended in it. To Steve! he hands a brass disc that appears to be some sort of compass, although not like any they have seen before. To both he hands another flask of the strange purple liquid. "Now be off with you! I'll try to help from here if I can"

"Aren't you coming with us? The Wizard said he gave you powers to help us."

"Ah yes...well I think he meant that in more of a metaphorical sense...you know, like in spirit or such. Less in a surrounded by nasty beasts and covered in blood kind of way."

What will you do?

...our heroes have been sneaking down hallways, pathways and walkways for over 3 hours. Well, originally they were sneaking. When first they left Drelftox's lab they were heavy with the sneaky-sneaky, slinking tricksy down each new route and watching behind and ahead for any sign of impending discovery and oh so careful that you would think they were hauling unstable nitroglycerin. But this level of sneakiness is, frankly, exhausting and can only be maintained for so long. Especially when, hall after hall, they met nobody. Not another soul seemed to be about. At first they counted their lucky stars and attributed it to their well-planned route. But now they begin to wonder if everyone decided to just give up and maybe the joint is abandoned! So at this point we find the heroes strolling, even tromping, down the latest chunk of floor, oblivious to any sense of care.

"Is it smaller than a Carpacian hen?" Gladiola asks.

"no." Steve! replies.

"Is it smaller than a Vrendi dog?"

"no."

"Is it smaller than a trunskall pony?"

"...y-e-e-essss? I think. I'm not sure, so it's either yes or it's the same size." they walk in silence to the next corner, where Steve! peeks around and verifies that this is yet another totally empty hall. As they turn the corner and continue on Gladiola resumes the game, thinking for several minutes.

"Is it Drelftox?" she finally asks. Steve! grins widely and they both burst out laughing. So huge is their laughter that they wander around the next bend without checking first and run smack dab into a crowd of 7 beautiful, extremely scantily clad women. The two groups stand for moments, both shocked at the unexpected collision. As the first woman begins to open her mouth, presumably to scream, Steve! leaps forward and slap his palm over her mouth, wrapping his arm around her waist for leverage. With his touch of the woman the rest of the group gasps LOUDLY, their eyes bugged out in shock. One exclaims in horror!

"He has touched the Sec'-ah-'tet! He has defiled her being with his male touch! HE MUST BE PUNISHED!"

"Steve!, I think we need to get out of here before these crazy wenches call for guards to lop off your head!" hisses Gladiola, her hand reaching across to hold the handle to her hammer in readiness.

"We need no guards to do what must be done." growls another of the women, and suddenly two of them grab each of Gladiola's arms, slamming her hard against the wall. She is amazed to find that they are more than capable of pinning her there! "The master has made sure we can protect ourselves." says one guard at Gladiola's confusion. "It is a consecrated strength for which you are no match."

The four remaining women form a square around Steve!, drawing slim daggers from their hips that are roughly 3 inches long but RAZOR sharp. In a visceral response Steve! feels his manhood shrink, crawling back into the relative safety of his insides.

"Now that we have you right where we want you, Steve! was it? We'll show you why no one dares to intrude into the quarters of the great Malgamamarsh's women! Let's start by...talking about our feelings!"

"NOOO!!! Wait what...did you just say talk about our feelings? Not gouge out my eyes or cut off my fingers?"

"I just don't think you appreciate us anymore Steve!, and why can't you be more romantic?

"Well I try to be romantic when I can, I've just been really busy lately..."

"Which of these drapes do you like best Steve!?"

"I don't know, which one do you like best?"

"Steve! will you hold my purse while I go try this on?"

"Oh come on, I don't want to be that guy. Don't make me do that, please."

"Steve! does this harem girl outfit make me look fat?"

"Please stop...Oh sweet gods, Drelftox was right...we should have never come here!" Steve! collapses to his knees sobbing.

Gladiola strains against the overpowering wenches, "You monsters, leave him alone!"

Of course the joke is truly on the overconfident siren swarm, as they don't realize that Steve! was raised by his mother, grandmother and six, count 'em SIX, sisters. As such he has steeled himself against these classic female attacks. (of course he's also not seen any action for something like 5 years, but that's a different conversation and not the point anyway. Shut up. he's just in a slump. He can totally pull out of it.) Steve! oozes into a puddle on the floor, his sobbing becoming more emotional and heartfelt, but as he reaches across the stones he silently conjures, pulling from deep in the earth his obedient mass of killer vines (now hopefully with even more obedience!). 1D20=7 The smooth marble floor cracks and shudders as sprouts of green begin to emerge. The harlots dodge and weave, but are no much for the agility of the possessed plants. One by one the vines grab at them, raising them above the ground and encircling their bodies. Their sharp daggers cut and dice the wicked flora, but to no avail, as two vines appear for every one cut through.

Gladiola takes advantage of the chaos, feeling the wenches' strength flag as they are distracted, and she brings her arms crashing together in front of her, crashing the wenches into each other at the same time. Remembering the map in her head she concentrates on the best route of escape and, pulling Steve! free of a few vines that seek to hold him close, she charges through the quarters to the door on the opposite side. She's sure to slam the door behind her, keeping the vines on the OTHER side. As they hear the screams and slaps through the door she looks at Steve!. "Dude, you REALLY need to figure out how to control those things!"

CONTINUED NEXT WEEK IN CHAPTER NINE! (this time for sure!)

Friday, May 15, 2009

Chapter Seven - Beasts and Bugs Galore

"Enough!" roars Steve!, lashing out with a foot to catch the monster's next assault, deflecting it just barely. With just that second to act he rolls away from ground zero of the attack, headed for behind the goblin warrior. As he scampers he summons another goblin to lend aid to the first, whispering to himself "safety in numbers. I hope." 1D20=8 -2 for poison=6. The insect spins to catch sight of Steve! 1d20=5. It keen senses find him quickly, but its bloodlust causes it to not notice another portal opening. Carelessly it walks right into it and the magics burn away one of its legs. Surprised by the scorching wound from nowhere, it lurches back only to be confronted by now two pests. Goblin attack 1D20=13+1-8=6 Goblin2 Attack 1D20=14+1-8=7 The first goblin sees the bug expose its underbelly as it lurches back from the pain of contacting the mystical portal. Despite its small size and strength, it leaps into the fray and jabs its sword in between the giant insect's plates of armor. Foul fluids come streaming out as the insect lets out a bloodcurdling shriek. Witnessing the success of his goblin brother, the newly summoned goblin follows suit and attacks the behemoth at its most vulnerable spot. A second sword pierces through the bug's shell causing even more damage than the first. (Steve!=3 Bug=4, Steve! has two goblins)

Thag weighs roughly sixteen or so tons, and that weight digs her left shoulder into the dirt floor of the pit as he grinds his heel gleefully. "So what if I sting you like a bee?" Gladiola asks sweetly, matching his smile. In her free hand her hammer once again bursts into flames and she plows it straight through his hideous face! 1D20=18-4+2=16 1d20=4 Thag reels back as the flaming hammer hits him squarely between the eyes. The assault is made even worse by the proximity of his nose to his now burning face as his nostrils are burned by both fire and the noxious fumes of burning ogre flesh. Wailing in agony, he dances around the pit until colliding with the wall. The flames are finally extinguished, but his face and eyes are now severely disfigured. (Gladiola=4 Ogre=3)

Meanwhile Steve! enjoys his first successful attack on the killer cockroach. He wastes no time, however, as he knows he must capitalize on this moment while he can. He pulls his bow from his back, relieved to see that the repeated damage to his body hasn't damaged his weapon. The magical arrow appears his hand and, as his goblin minions continue to strike at the insect, he channels his inner-Zeus into the missile, finally firing the lightening arrow at what appears to be an unprotected underbelly. 1D20=12+2=14 (poison still in effect?) yes, and -3 now, bringing your attack to 11 Just as the electric arrow is about to pierce the bug's soft underbelly, it's massive claw comes down and deflects the attack. Arcs of electricity cascade over the pincer, but don't penetrate the thick armor. 1d20=17 Feeling the sting of the tiny menace, the insect leaps away from the goblin attacker. It quickly spins and brings its giant pincer to bear. The claw catches the nimble foe around the midsection and snaps him in half with little effort. The legless top half briefly attempts to pull itself along the ground and out of harm’s way, but it soon speared through by one of the insect's sharp legs. The giant abomination then turns towards Steve! and lets out a hiss. Your remaining goblin could still hit with a natural 20 if you care to try and roll one. He gets to attack every "turn" just like you. (Steve!=3 Bug=4, Steve! has one goblin) Remaining goblin attack 1D20=2. That's what you meant about a natural 20, right? Super.

Disoriented and overwhelmed with pain, Thag attempts to regain his bearings. His eyes now scorched he attempts to make out the clever warrior who has eluded his wrath. Perception check 1d20-8=-6...dude Making out a blurry shape, he charges head first and brings his club crashing into the foe 1d20=18-2=16 Bug's roll=16 Unfortunately for Thag, the opponent was not the brave warrior, but instead the giant insectoid. The rage filled strike from his club smashes into its shell, breaking it open. The bug reels under the unexpected attack, toppling over on its side as fluids leak out of its broken carapace. Gladiola can apply her attack without fear of retribution. It will just be blocked if she loses to Thag's roll of 16. Incredulous to the good fortune that has suddenly blessed them, Gladiola calls to her partner (pleased, and a little surprised, to find him still alive) "Steve! Dog pile on the crappy monsters!!!" She climbs to her feet, snapping her left shoulder back into its socket, and with an enthusiastic war cry she rushes forward. As she runs toward the prone beasts she pulls forth white, sparkly energy, all full-to-overflowing with holy goodness, and imbues her entire person with the holy power. She's tired of this back and forth and plans to end this here and now! Holy Smite attack 1D20=4-3=1. embarrassing really... The heavens shake with thunder as divine power swirls around Gladiola. Sparks of radiant energy fly from her as she pulls her mighty hammer down. As it impacts, the whole chamber shakes with power. Gladiola open her eyes to see not a once fearsome ogre now only pieces, but instead a great stone wall, now with a massive crater. Inexperienced with the full power of the gods, it appears she overshoots the target by a great deal.

The toppling bug surprises Steve! as well. Still with some fight left in him, he leaps away from the falling giant, it’s dangerous limbs flailing as it descends. Steve can attack without fear of retribution as well. Bug's roll is 16 as previous described. Steve! also benefits from Thag's attack and has 4 victory points now. In response to Gladiola's invitation Steve! also rushes to action, eager to lay a bonus smackdown on this danged dirty bug. However the many legs and arms of the insect prove too dangerous to approach, all thrashy as it is, so he stands to the side, searching for some tiny hole in its hard shell in which his lightning bolt could find a home. "Goblin, feel free to press your attack!" he yells as he scans for targets. Finally seeing something promising he lets it fly, fingers crossed on one hand. "I have a bad feeling about this..." Lightening Weapon attack 1D20+2-4 (for poison)=2, goblin attack 1D20=9-8=1 Heeding his master's words, the goblin the goblin lunges at the grounded insect with unexpected speed. So unexpected in fact, that Steve! doesn't calculate for it. It seems that they both spied the same promising target, but didn't account for the physics of two objects not being able to occupy the same space at the same time. Well not two alive objects anyway. Steve!'s lightning arrow strikes the goblin squarely in the back. Arcs of energy shoot out of the little fighter like a electric pincushion right before he explodes. And so Steve! continues on his path of follower executions.

Gladiola comes to in blackness. As she tries to move around she realizes that she's under many, many stones that previously made up the wall around the pit. She pushes and pushes until they give way, allowing her exposure to the light again, and she shakes the stone dust from her hair and face. She looks at the crater in the wall and wonders how much more of a hit would it take to push through to the other side, and what would they find there? An interesting idea for later, but right now she returns her attention to the monster-fest at the center of the ring. Climbing the rest of the way out of the boulder pile, rubbing aching muscles and the most recent of scrapes, she takes stock of their current situation. Thag the ogre is slowly standing up, his impaired vision slowing his attacks but by no means stopping them. The huge insect seems stuck on its broken back of a shell, but is still thrashing wildly with everything it has, making it extremely difficult to approach. Steve! stands off to the side, an expression of immense guilt on his face for some reason she'll have to ask him about later, and she's flying into stone walls. "Awesome." she grins.

Clambering down the rubble pile she decides to give her Holy Smite another try. "After all," she reasons, "practice makes perfect." She reaches inside for the white, sparkly energy of holy goodness and lets it overflow her again; Once the power is thumping through her with each heartbeat she heads toward Thag again, moving from a jog to a run and finally to a blinding white meteor of attack! The wind rushing through her hair, the euphoric energy, all of this builds to a crescendo and she leaps at the ogre, bringing her hammer down again! As her weapon hits she roars "I have had enough of YOU!!!" Holy Smite attack 1D20=19-3=16!!! 1d20=16 This time she brings her hammer true to her aim. Thag catches sight of the incoming assault wreathed in holy light, and moves his club around to block. Even in his wounded state, his battle instincts prove to be intact as the weapon comes directly between him and the thundering hammer. For an instant his heart relaxes as he feels the satisfaction of a well placed tactical maneuver. However it is only for an instant, as his club explodes into a thousand pieces. With no loss of momentum the hammer breaks through the ogre's defenses and comes crashing down on the top of his skull. His giant head can't withstand the holy power and bursts like an overripe melon. Gladiola comes fluttering down and lands on one knee behind the now lifeless body. He heart pounding and barely able to catch her breath, she rises without even turning to gaze at her foe. Just as the tower of flesh begins to fall, she steps to the side narrowly avoiding the falling corpse. It lands with a thunderous whump! that shakes the ground. (Victory Gladiola!)

Steve! can't believe he's destroyed yet another of his followers. He knows not whether it’s the poison or the melancholy of constant failure, but just generally he is bummed. Given that his foe is at least momentarily incapacitated he takes a moment to wallow in self-pity, and flops down in the dusts to assume the proper wallowing position. "I don't even know if this is what I wanted to do with my life!" he grumbles, trying to achieve super-wallowing. As he sits and mutters he looks up and, from this ground position, he sees through the hole in the bug's shell a shiny, thumping thing. Glistening and vibrant. Blue lines running in and out of it. With a start Steve! realizes that he's staring at the damned beasts beating heart, and this knowledge inspires him. He takes his bow once more, lying down on his side to best see the target, and from the most uncomfortable position any archer has ever achieved he fires one single, poison-laden arrow directly at his foes' now-beating heart, hoping that he can use that beating to his own advantage! Poison Strike attack 1D20=17-4 (or 5? poison)=13 (or maybe 12) 1d20=5 Time slows as the arrow streaks towards its target. Steve! can feel the beating of his own heart matching the rhythm of the giant insect's. Narrowly passing by one flailing limb the arrow grows nearer to its mark. "Just a little more...", Steve! wills the shaft past the bug's array of legs. Just as he sees the great insect begin to shift, it is too late. The arrow strikes deep into the monster's heart sending death directly into its system. The creature winces at the initial pain from the strike at a particularly vulnerable spot, hissing and shrieking. While thoughts in its head rush towards finding the attacker and dealing out retribution, it finds that suddenly it can no longer move its limbs. Poison coursing through its system, all it can do is topple to its side and watch the last bits of life stream from its body.

"Perhaps you really are the ones from the prophecy.", a familiar voice calls out form the blackness above the pit. "Here, drink these." Two flasks of purple fluid come falling from the dark and land on the dirt floor. "We don't have time for conventional healing, so this will have to do. We've got work to do after all don't we?" A single torch lights above in what now can be seen to be a viewing area for the pit. Another torch lights and Gladiola can make out the familiar face of the old man from the laboratory.

What will you do?

From the pit's high wall a rope ladder flops over the side, hanging down to the dirt floor. Both heroes pick up the flasks from the ground, unstopping them and sniffing the contents. Sure enough, it's the same noxious stuff the scientist had used on Gladiola's previous wounds (although they smell a hint of something else -- mint? Possibly Fennel?), and they apply it appropriately, relieved to have their various bumps, bruises, gashes and gaping wounds sealing themselves as if they'd never happened. The internal aches and pains still call out with each movement, but this they can look past, and so with a glance and a shrug between each other they stride to the hanging ladder and climb up. When they reach the top they see that the pit is more of a coliseum, surrounded by row upon row of seats looking down at the show. "About time!" gripes the scientist as he begins to make his way away from the ladder, around the rim of the pit, quickly followed by "Now, next we'll need to determine exactly where the Barons are located at this time. You'll need to do some tracking for that, ranger. Once we know where they are you, my warrior friend, will need to challenge Barlocentus. He's the smallest of the Barons, so we'll need to find him first -- did I say that before? I'm sure I did. You defeat him while the ranger works his magics to...-" He has stopped and realizes that he stands alone. Behind him, beside the hanging ladder, Steve! and Gladiola sit in the first row of seats with their arms crossed over their chests and an expression of both mistrust and ill-will on their faces. "What are you doing sitting there? There are things you must do!"

"I'm sorry, but just when did we become a great, big, happy family?" asks Gladiola, standing as the old man draws near again. "Last I remember you were the douchebag who was jabbing us with needles and dropping us into pits full of 10-foot tall bugs and nasty-ass ogres!" At this point she is towering over him, imposing in both her comparative size and fiery rage. She grabs him by the lapels of his white coat and begins to push his back over the edge of the pit's wall, threatening to drop him onto his head.

Steve! comes to stand by Gladiola, leaning over the edge wall to bring his face close to the old man. "I think what my easily-angered, and recently much-pummeled, friend is trying to ask is: why should we listen to you about anything?"

Though he initially seemed not at all worried by these substantial warriors, as he scoots closer and closer to a great mashing of his head-area and subsequent painful maiming and death the old man's face pales and he panics. At last he calls out "Ask the Wizard! ASK THE WIZARD!!!"

CONTINUED NEXT WEEK IN CHAPTER EIGHT!

Friday, May 8, 2009

Chapter Six - Double Trouble

Simultaneous Boss Fight! Choose your opponent and prepare to battle! Don't forget your shiny new boss powers.

"Dibs on the bug!" shouts Steve! as he shuttles around to that side of the pit, facing the oncoming onslaught. They slam their backs together, facing opposing foes and digging their heels into the dirt floor of the pit. The massive insect wheedles back and forth in his examination of his lunch, snapping his pincers menacingly. Steve! squints his eyes to shield them and spreads his hands wide at the beast; from the tips of his fingers flies a kaleidoscope of sparkling colors, flying at the face of the bug! 1D20=4. (crap) The giant insectoid is not distracted by the pathetic display 1d20=10 and lunges towards Steve! with one of its massive pincers. It catches him squarely on the arm and bites deeply. (Bug=1 Steve!=0)

The ground shakes with each step of the approaching behemoth and Gladiola feels smaller and smaller the closer he is. 'I need this battle to be over faster than slower.' she thinks to herself, and reaches down searching for something that feels... impressive. She finds a hard, heavy lump of dark energy sitting at her core and she rolls it out to her hand, manifesting itself as a black orb of swirling menace. Gladiola tosses it up in the air and it spreads wider, landing like a small kerchief across her hands. She tosses it skyward a few more times, and when it has become a black blanket of imposing doom she tosses it at the ogre's head. (dark omen attack) 1D20=15. The ill shroud cascades over the ogre enveloping him in bad tidings. He tries to swing his club at Gladiola 1d20=8, but doesn't even see the point. Depressed and melancholy, the ogre can feel hopelessness bite at his very heart (Ogre=0 Gladiola=1)

The smell of fresh blood excites the insectoid into a fever. Chattering and hissing it stares into Steve!'s eyes. It's antenna waving wildly it hypnotizes Steve! into a trance using it's mental powers. 1d20=14 Steve! misses one turn if bug wins battle. 1D20=12 (so close!) Though he knows in his head that he is in mortal danger, somehow Steve! finds himself sitting in a lovely field of colorful, aromatic flowers. Butterflies flutter by, one of them hovering right in his face. The sun is bright and warm overhead, and the faint strains of "Here Comes the Sun" can be heard trailing down from the heavens. Steve! has never been so peaceful and calm. So one with nature. So... happy. As he breaths in the joy of the moment a cute, furry squirrel comes gallumping up to him, his little nose sniffing at Steve!. "Hello little fellow!" he coos at the critter. Without any warning the squirrel hauls off and punches Steve! right in his junk, folding Steve! up into a little ball on the dirt floor of the pit. He remains on the ground, clutching his precious area, as the huge insect seems to chuckle viciously over his head. (no turn for Steve!. I sense this will hurt.)

It's future doomed, the ogre listlessly swings it mighty club once more at the dancing Gladiola 1d20-4=8 more out of something to do then trying to attack. Feeling ever so pleased with herself Gladiola enjoys the ogre's sorrow, and almost forgets to follow up with another killing blow. almost. 1D20=10 But seeing the value in capitalizing on the advantage she's found she calls to Steve! "I gotta move - don't fall over!" and dashes to her left. She rushes to the wall and follows it along the pit, building up speed as she circles the pit and even rushes behind Steve!'s buggy playmate. After her third time around she takes a hard right and rushes right toward the morose monster, leaping off her feet, fist-first, straight at his jaw. "Some have called me simply stunning! What thinks you?" she calls as she flies across the divide!

Her fist, now hard as iron, connects with the ogre's jaw with a cringe-worthy crunching sound. Three teeth fly out of his mouth on the other side and he is rocked back on his feet several steps. A small tear can be seen running down his cheek, though it is unclear if this is due to the punch or the remaining despair from the previous dark omen. Gladiola lands on her feet gracefully, dancing on the tips of her toes like a prize-fighter all "float like a butterfly, sting like a bee" with her bad self! The solid connection of her punch, though devastating on the ogre's dental work, seems to have also knocked the depression from him and he snorts angrily, heading back her way and smacking the palm of his hand with his massive club. "Cuh-Ruuussshhh Yooooooooo..." he growls as he comes.

"I see you have a toy, big boy." Gladiola responds, eyeing the club warily. "Me too." and as she pulls forth her hammer she ignites the internal flame and fire surrounds the weapon from handle to tip, neither burning it nor her hand. "Let's dance." she challenges, smiling, and she dashes forward, dropping to her knees at the last second with the aim of sliding through the ogre's legs, her flaming hammer aimed at his tender, fleshy knee. 1D20=19,+2 for flaming=21 Ogre Rage 1d20+5=18, -2 for being on fire =16 As the flaming hammer connects with the huge ogre's knee, the sound of bones splintering and tendons snapping rings out and echoes throughout the pit. As if the devastating injury wasn't enough, flames leap up and engulf the ogre's body. The now furious ogre screams and wails as fire dances up from his leg. He attempts to funnel his rage at the tiny foe, but the pain of the fire and his now broken knee are too much. His body tumbles to the ground as he steps to attack. Thankfully, the flames subside as the dirt from the floor extinguishes them. (Gladiola=3 Ogre=0)

The gigantic bug, its prey now mesmerized, lunges it's mandibles at Steve!'s stagnant body. As the jaws bite down, Steve! can feel the burning heat of poison surging into the wound. The pain jolts him out of his trance, only to find himself captured by the great creature's mouth. (Bug=3 Steve!=0) Steve!'s next attack is -1 due to poison. Wrestling his way free somehow, Steve! dashes away from the insect trying to regroup.

The mighty ogre attempts to stand again. Wobbly, but not defeated, he rises. His fury erupts and he smashes his club into the floor causing shockwaves to ripple throughout the pit. Turning towards Gladiola he swings his club like Babe Ruth laying into a homerun 1d20=20. The thunder from his outburst seems to have caught Gladiola off guard, as he connects perfectly. Her body goes flying across the room as if thrown like a limp ragdoll. The flight would have been quite magnificent and lengthy had it not been for the surrounding walls. As it stands, she connects with the stone wall in a horrifying thud and slides down. (Gladiola=3 Ogre=1)

Gladiola doesn't know how long the thick, black blanket of nothingness has been wrapped around her head. She knows her eyes are open, and she can barely make out the form, the very LARGE and very BLURRY form, of something bearing down on her, albeit with a pronounced limp. She rolls over, now on all fours, and crawls shakily along the wall, only motivated by the need to get AWAY from her current position. As the fuzz begins to clear she realizes that she is seconds away from the second inning of Ogre Baseball and needs to MOVE. Pulling herself up to her feet she lashes out randomly with her hammer, but her focus is on trying to reach out with her mind and grasp hold of whatever mind-like-thing the ogre is using. She continues to flail with her hammer, keeping the beast at bay, as she feels around psychically for anything to grab and squeeze... 1D20=1

The great ogre laughs as he approaches the foggy headed warrior. "Thag hurt you good!" Gladiola is still visibly shaken from her aerial trip across the pit and can't mount a suitable defense. The wounded ogre limps over to her clamoring body and seeing that his prey is stunned, once more prepares to take a swing. 1d20=15 The ogre's club comes crashing down square into the middle of her back, knocking what little wind she had left into oblivion. (Gladiola=3 Ogre=2)

It's extremely hard to find someplace to regroup when trapped in a big, empty hole. Steve! reaches one of the open doorways imbedded into the wall and leans on it, clearing out the last of the pretty flowers and lovely clouds from his head. His opponent is taking its time reaching him, so confident is it that Steve!'s end is nigh. Finding no cover, no barrier, no respite of any kind he decides what he needs is a proper distraction, and what better than a goblin to provide just that? From his pounding heart Steve! sends a call for assistance to a goblin friend. 1D20=3 -1 for poison =2 (apparently the bug might not be wrong about Steve!'s chances.)

The bug is now in a fever. Having tasted Steve's blood and smelling his fear, the giant insectoid pounces on the helpless ranger. Its claws lunge and snap as it tries to rip Steve! apart. 1d20=11 Steve!'s delicate flesh is sliced again and again under the beast's relentless assault. (Bug=4 Steve!=0) As he can feel pouring from his many wounds, he catches the glimmer of a ethereal portal appearing behind the bug. A small goblin warrior comes through and sets his sights on the giant insect 1d20-8=-5. Actually you should roll the goblin's attack. It's at -8 remember and the bug rolled a 11. As a side note, you can continue to summon as many goblins as you wish and for each additional one they all gain a +1 Okee-dokey! 1D20=10-8=2 Unfortunately for Steve!, the puny sword of the goblin is no match for the armored carapace of the giant foe. The great bug ignores the pathetic attack, not even taking the time to swat away the pest.

As she blows the dirt from her nose Gladiola boggles at how the tide of her battle has turned. She arches her back with a 'crack!' to bend it back the other direction (and is relieved to find that it still MOVES). Thag looms over her, chuckling, and she knows she needs to get away from this moment. Pushing past the screams from her smashed spine she crawls between the ogre's legs and, once behind him, scrambles to the far side of the pit. She is barely able to notice, out of the corner of her eye, that Steve! seems to be faring much the same.

On the opposite wall she splats her back flat against it and takes a deep breath. It's taken only a minute for Thag to figure out to where scurried and shift targets after her, and here he comes. Once more she pulls up the lump of dark energy from her core, spinning it larger and larger over her head. If only that ringing between her ears would stop! As the ogre reaches about half-way across the pit she lets the blanket of darkness fly! 1D20=2. Still disoriented from the severe beatings she has taken, something doesn't feel right as she tries to hurl the dark omen. The hopelessness barely frees itself from her hands before crashing down on her already exhausted shoulders. She begins to feel all hope of survival slip from her grasp. Attempting to cheat the reaper is a futile act and just prolonging her suffering. Maybe the reign of Malgamamarsh won't be so bad, what's the point in fighting it anyway. Seeing his adversary fumbling and tripping, the ogre slows his assault. "Does Thag's club hurt? I crush with foot instead!" The giant takes the best leap he can with the state of his knee and comes crashing down. 1d20=16 His heel catches Gladiola in her shoulder and pins her to the ground. His massive head inches closer to her face as she wriggles beneath his weight. "Thag float like butterfly too." (Gladiola=3 Ogre=3)

CONTINUED NEXT WEEK IN CHAPTER SIX!

Friday, May 1, 2009

Chapter Five - Blinded with Science

The final danger neutralized, Steve! crosses to his partner and shakes her back to consciousness. As she sits up the now familiar voice of The Wizard echoes in both Steve! and Gladiola's heads, "Well done. Your skills have improved. I believe you are ready for the next challenge. But first, as a reward I will answer one question."

Gladiola and Steve! exchange glances before Gladiola speaks, "What is this prophecy..."

"Not that question, choose another."

"Who are..."

"No that one either."

"Where should..."

"Ha na na na, shush. You don't seem to be able to ask a simple question so I will just give you the answer. It is eleven pineapples. Eleven pineapples. Wait, is that right...let me check just a second...no that is correct, eleven pineapples. Now enjoy the new powers I have bestowed upon you for battling the toughest of foes. Continue to be excellent."

The dining hall begins to fill will the stench of death. Not too vile yet were it not for the beheaded troll. Suddenly, there are voices heard coming from the hallway. Gladiola looks around the room at the carnage. Scorched bodies of soldiers, foaming poisoned bogling corpses, buckets of blood and great gaps in the floor from emerging trolls and vines. This would not be easily explainable. Steve! and her rush to the corner, out of sight of the main door. Gladiola's back starts to feel warm as it presses against a tapestry. She notices that the bagged gem stolen from the soldier corpse has also begun to glow. Steve! pulls back the tapestry to reveal a glowing green line forming what looks like a door way in the stone. Where the knob would be, there is a writing similar to the runes on the gem.

What will you do?

Still shaking the cobwebs from her fuzzy brain Gladiola grabs the gem from the pouch about her neck and places it where the knob should be, matching words to words. As she hopes, the door-shape falls back into the wall, and then slides to the left, revealing a low-ceilinged tunnel running even further down into the bowels of the dungeon. Though the light is dim and they cannot see the other end, this still looks to be the better option to the impending rush of enemy soldiers. First Gladiola and then Steve! slip through the door and as if by their command the hole closes back up behind them. They can just barely hear the sounds of voices through the rock as the room behind them fills with cries of alarm and vows of bloody revenge!

Once in the passageway the two sit down against the damp wall and take a moment. "Do you still have the sunrune?" she asks her fellow adventurer, and Steve! produces light from his pocket. The glow shows them only that the passageway turns tightly 10 feet from their position, and that the walls and ceiling are coated in dripping moss and other damp growth. After a few more moments collecting themselves Steve! stands (hunched over slightly) and gestures down the path with a "shall we?" motion. The two head deeper into danger.

The tunnel goes on and on, turning often. At first they try to keep track of where they might be in relation to the banquet room, but finally they concede they are totally lost, with only the options of following to the end or returning from whence they came to see if the banquet room could be abandoned. They continue forward. AT last, after what seems over an hour, they hear very faint sounds coming from one of the walls. They feel around with their hands but no door is found. Gladiola pulls the gem from its pouch again and runs it, in the palm of her hand, along the wall. The form of a door begins to outline in green, growing more vibrant as her hand approaches. When the gem is touching the door edge it glows a vibrant green in the blackness and the "knob" is once again visible. Though the sounds give no clear indicator of what lies beyond, they are wearing of this moleish existence and seek LIGHT. And so they place the gem in its space and the door slides back to them...

The enter what looks like a dank and dimly lit laboratory. Bubbling flasks and glowing gems are scattered about the various tables and shelves.

"Close the door you idiots!" a voice booms from the back and them descends into murmurs, "damn fools always meddling in my affairs. Why can't they just leave me to my research. If you want the power to control all, it's going to require absolute and...UNINTERRUPTED...concentration."

A gnarled and very stained robed man emerges from behind a large bookcase. He has glasses and a unkempt gray beard. "What do you want now? Oh look at this, your bleeding all over the place. This is not a hospital you know." He disappears once more behind the bookcase only to emerge a minute later with a purple flask. Grabbing Gladiola by the shoulder, he pours some of its contents over her wounds. The putrid smelling liquid flows into her wounds and they begin to reform into her original condition. "Ever seen a troll get cut? Amazing creatures, but smell horrible. Not an easy task to get a hold of their juices. Now that should keep you from further messing of my quarters. Just because you've imprisoned me and forced me to do your bidding doesn't mean I should have to live with your fluids everywhere. I suppose you've come looking for the results from the tests on the folks from the prophecy is that it? I've not finished with the new crystals if that's what your here for." Picking up some scrolls from one of the tables he hands them to Steve! "Now was there anything else?"

Steve! takes the scrolls with a swagger. "Well, it's about damned time, old man!" he blusters, sliding the scrolls back behind him to Gladiola. Following his lead, she begins to open them, scanning for any information that is recognizable while Steve! continues to provide distraction. He stands as large as he can, preparing to make a big show of the delay in the reports, but abruptly the old man turns his back on them both and returns to his work, his back so hunched that his head hovers only inches over the crystal on which he currently focuses. Momentarily they realize that they need not be too sneaky, so absorbed is the old man with his work, and they slide back to the other side of the room and spread the first of the scrolls out over a bare table. Gladiola places the green gem at the top of the sheet to keep it flat.

Before them is a list of scientific lines and grids, much of it stating conclusions that are lost to them both. But here and there they find information they understand. The second scroll that they open is titled "Female, possibly dragonborne". On the list they identify three points of information: that she is older than she appears; that she is not new to this fortress and that she has had some level of surgical treatments in the past. On the report that summarizes Steve!'s information they learn that he is related to another being held in the fortress; that he may not be originally from this reality and that he is very allergic to cats. (seriously, no joke. Super-allergic.) Their past a blank slate as they are, these bits of information provide at least an inkling of who they are and where they come from.

"Dang. I like cats." Steve! states sadly. Gladiola pats him on the back supportively.

As they roll up the scrolls and prepare to slide out the lab doorway Gladiola reaches for her green gem to find it gone. Looking to her side she's surprised to find the ancient scientist standing right beside her, so stealthy had been his approach! He holds the gem in his hand and peers at it through a telescopic eyepiece strapped to his head. "Where did you get this?" he asks, turning it over and over under the gaze, "You administrative types aren't supposed to carry these stones. These stones are for upper echelon military. Where did you get this?" he asks again, giving them the first good look-over since they emerged from the tunnel.

"How dare you question us!" blusters Steve!, grabbing the gem back from him. "Get back to your work, old man! You're behind enough as it is!" To his amazement the professor snaps the gem back from his hand with dramatic speed and, with his other hand, jams a syringe into Steve!'s shoulder. The world around him disappears with a 'Pop!' and Steve! crashes to the floor out cold. So fast has the tide turned that Gladiola is left flat-footed. The old man has zipped from his previous spot around to the other side of the table and begins to grab up the scrolls. She manages to clutch back the two summarizing their information, cram them behind her chest plate, grab-up Steve!'s limp form and throw it over her shoulder, booking for the door just ahead of the cries of alarm of the scientist.

"Wait, stop, where are you going!" The old man reaches for a yellow gem sitting in a wooden holder and smashes it on the floor. The green outline of the door the adventurers entered disappears. Gladiola slams on the stone wall, but there is no sign of the door. As she turns, the old man is already upon her. The chill of a steel needle pierces her arm as she feels her legs collapse from beneath her. They awaken to find themselves in some sort of pit. The walls are smooth and vertical. Steve! notices two iron doors on either side of the chamber. They are cagelike with torches on either side of them. Just as they recollect themselves and shake the cobwebs from their foggy skulls, there is a great creaking and moaning as the doors raise. The adventurers run to the center of the pit. Out from one door comes a huge ogre clad in leather with a large club. From the other emerges a large insect like creature. It has giant pincers and many legs. Both rush at the center of the chamber.

CONTINUED NEXT WEEK IN CHAPTER SIX!